Meanwhile, you will also be able to customize your crests to have more of a control over your progression. Players can craft these using shards that are dropped by enemies. As she climbs to the top of the Citadel, she will also be able to use “Tricks” in and out of combat. For this purpose, players will have to keep track of their tasks via noticeboards scattered throughout the map.ĭuring exploration, players will also be rescuing fleas (which have essentially replaced the grubs from the first game), while the developers have also revealed that Hornet will begin the game having lost many of her powers (which fits in nicely with its metroidvania progression). Hollow Knight: Silksong will feature the quest structure and organic exploration fans will remember from the previous game, but Hornet will also be able to converse with NPCs and take up additional tasks and side quests. The highlights have been compiled over on ResetEra, and bring some interesting things to light. The wait for the sequel hasn’t been the easiest, especially with details on it so hard to come by ever since its announcement, but as was recently promised, the newest issue of EDGE has revealed some interesting new gameplay information on it. But as I adapt to the natural ebb and flow of Hollow Knight's rhythm and concentrate instead on what lies ahead, that anxiety melts away.As the sequel to one of the best modern metroidvania games, Hollow Knight: Silksong is a release a lot of people have been looking forward to with fervent anticipation. As I wander through Hollow Knight's early hours it becomes more troubling still, and I start to worry that I may miss huge swaths of lore and collectibles - even whole areas, maybe? - if I'm not thorough enough. Even though I'm the kind of player that naturally double-backs on where I think any given game wants me to go - someone who instinctively scours for secrets - the dozens of pathways and possibilities trouble me. This lack of direction is overwhelming at first. Even how much of the story you see is up to you. Developer Team Cherry doesn't care where you go, or how you get there. There are no waypoints or story missions - there's not even a right or wrong way to play, really. There are no training wheels in this kingdom.īuried deep within this insect infested land, each playthrough of Hollow Knight feels and moves a little differently. It's enough to remind the player this is indeed a Hollow Knight game, but brings its own unique atmosphere at the same time. It's an area reminiscent of Greenpath - and I say reminiscent purely due to the overgrown natural feel of it. The first playable zone I landed in seemed like the very first level, allowing me to play Hornet with her base abilities as she traversed through Moss Grotto. The demo is only short, but even that amount of time was enough to understand why Silksong is being made into a standalone game. No wonder then the queue I had to stand in to get my hands on the demo at EGX was so long (and there was also only one console with the demo available! Criminal considering how brilliant it is). We've known about Hollow Knight's upcoming sequel, Silksong, since the beginning of this year, when Team Cherry announced what was originally designed to be an expansion for the base game was just too big, and so would be made into a standalone title. You'll find them all here - and if there's anything out there you want to bring to our attention let us know! It's EGX 2019 weekend! Over the next few days we'll be bringing you quickfire impressions of some of the highlights from the show floor here at London's ExCel centre.
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